

The game does, however, utilize the engine from Nocturne. This is, and always was, completely false. One item was that the game would be utilizing the Unreal engine. Well before the game's release, there were all sorts of interesting bits of stuff floating arount the internet. None of this actually happens in the third game. Prye helps Holliday by leaving his journal about the Blair Witch in a safe place for her to find. During the first game Holliday somehow contacts Jonathan Prye across time. So much for continuity.Ī bigger breach of continuity occurs with Blair Witch, Volume III: The Elly Kedward Tale. However, if you play Blair Witch II, Lazarus' uniform is destroyed through burning by Weaver's granny near the beginning of the game because it was caked with blood (not to mention 20 years old). When you finally meet up with Robin Weaver, she's holding a civil war uniform which she says belonged to a man named Lazarus (the protagonist of Blair Witch, Volume II: The Legend of Coffin Rock). As an agent of Spookhouse Elspeth has access to a wide range of advanced weaponry that ghosts and monsters are vulnerable to, but often it is better to run than fight. At night she will travel through the expansive woods surrounding Burkittsville, dispatching a never ending swarm of monsters as she searches for more clues as to the source of the aberrations. She is dispatched to Burkittsville, Maryland weeks after Parr's execution to see if there is any truth to the claims of supernatural forces at work there.īy day Elspeth will talk to the locals, attempting to befriend them and get any useful information about the investigation out of them. You play as Elspeth "Doc" Holliday, an agent for a secret government agency called "Spookhouse". Parr was arrested for the ritualistic murders of seven children in 1941. Blair Witch, Volume I: Rustin Parr, the first of three games based on Blair Witch folklore, takes its name from a character mentioned only briefly in the movie.
